Previous experimental studies have documented quick convergence to equilibrium play in market entry games with a large number of agents. The present study examines the effect of the available information in a 12-player game in an attempt to account for these findings. In line with the prediction of a simple reinforcement learning model (Roth & Erev, 1995), quick convergence to equilibrium is observed even given minimal information (unknown payoff rule). However, in violation of the basic model, information concerning other players' payoff increases the number of entrants. The information effect can be described by a variant of the basic reinforcement learning model assuming that the additional information changes the player's reference poin...
Reinforcement learning has proved quite successful in predicting subjects\u27 adjustment behaviour i...
International audienceThe authors study experimentally a coordination game with N heterogeneous indi...
This paper presents an experiment on learning in repeated games, which complements the analysis of p...
Coordination behavior is studied experimentally in a class of noncooperative market entry games feat...
Summary. Tacit coordination in large groups is studied in an iterated market entry game with complet...
We focus on a class of market entry games in which a newly emergent market opportunity may be fruitf...
We study a class of large-group, noncooperative, iterated market entry games with complete informati...
We study a class of large-group, noncooperative, iterated market entry games with complete informati...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We study experimentally a coordination game with N heterogeneous individuals under different informa...
We propose an individual-based model to describe the effects of memory and learning in the evolution...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We use a limited information environment to mimic the state of confusion in an experimental public g...
Tacit coordination is studied experimentally in a class of iterated market entry games with a relati...
We add the assumption that players know their opponents' payoff functions and rationality to a model...
Reinforcement learning has proved quite successful in predicting subjects\u27 adjustment behaviour i...
International audienceThe authors study experimentally a coordination game with N heterogeneous indi...
This paper presents an experiment on learning in repeated games, which complements the analysis of p...
Coordination behavior is studied experimentally in a class of noncooperative market entry games feat...
Summary. Tacit coordination in large groups is studied in an iterated market entry game with complet...
We focus on a class of market entry games in which a newly emergent market opportunity may be fruitf...
We study a class of large-group, noncooperative, iterated market entry games with complete informati...
We study a class of large-group, noncooperative, iterated market entry games with complete informati...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We study experimentally a coordination game with N heterogeneous individuals under different informa...
We propose an individual-based model to describe the effects of memory and learning in the evolution...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We use a limited information environment to mimic the state of confusion in an experimental public g...
Tacit coordination is studied experimentally in a class of iterated market entry games with a relati...
We add the assumption that players know their opponents' payoff functions and rationality to a model...
Reinforcement learning has proved quite successful in predicting subjects\u27 adjustment behaviour i...
International audienceThe authors study experimentally a coordination game with N heterogeneous indi...
This paper presents an experiment on learning in repeated games, which complements the analysis of p...